Category: Gamification

Gamification is usually defined as the use of video game elements in non-game situations.

Edtech spending 2017-18 #gamification

2017-18 #EdTech Purchasing Forecast

Agile Education Marketing has released an important infographic for product companies in the K12 edtech space and edtech purchasing decision makers. The 2017-18 EdTech Purchasing Forecast Infographic highlights the areas where edtech spending is most likely to occur.

Gamification - Playing to learn .Gamification not only helps online learners acquire knowledge and skills more accurately...

Playing to Learn

Gamification is the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems. #gamification #education

The final Open The Doors partner meeting begins today at Porto.

Open the Doors – Porto

The final Open The Doors partner meeting begins today at Porto. The partners are meeting to discuss and revise the intellectual output of the project.