Playing to Learn
“Gamification is the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems. Gamification leverages game design, loyalty program design and behavioral economics to create the optimal context for behavior change and successful outcomes.” Engagement Alliance
Developers and educators are very interested into looking into these processes and learning through “unconventional” techniques using technology. In today’s day in age, with so many distractions (a lot of them tech distractions), education in the 21st century is focusing more on engaging students, keeping them engaged and creating a self-learner approach.
The process of learning needs to be fun and this can be seen various EdTech companies. The look and feel that games provide engage learners on a deeper more meaningful level. Whether it be through competitions, rewards and applying gamified features, they can help learners master and retain information much more quickly.
The Playing to Learn Infographic presents some interesting facts about gamification education market, which features are more liked than others, and examples of apps and eLearning software companies that incorporate gamification techniques. #gamification #education
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